Research Lead / Prototype (Apple Watch): Carolyn Jao
Researcher / Prototype Lead (Moto 360): Samira Rahimi
We developed a concept for an extension of the Oscar Health App to provide location based reminders as well as collision detection.
- We conducted case studies of the hardware capabilities and API
- Interviewed subjects with and without wearable experience
- Developed 3 personas
- Created hi fidelity prototypes on Hype
- 2 Iterations after usability testing
Click to view Apple watch prototype
Disclaimer: We do not work for Oscar but are fans of the brand. Samira and I wanted to explore the wearables realm and were really inspired by Oscar's mission to make healthcare human.
Project Manager: Carolyn Jao
Lead Researcher: Marga Javier
Lead Visual/UI Designer: Sean Gabay
My responsibilities: Manage the project timeline, create prototypes by assets delivered by UI Designer, Persona generation, user interview/research, usability testing. Create prototype on Axure RP & Invision.
As a team, we developed a prototype for a beta release of Twitch's new video walkthrough features.
- Creators should be able to upload game walkthroughs
- Consumers should be able to discover walkthroughs that appeal to them
- Consumers should be able to find specific moments in a walkthrough
Disclaimer: We do not work for Twitch but are fans of the brand. Our team developed a beta release for an upload feature for Twitch as part of a case study.
This is a concept site designed for the /awesome/ store Forbidden Planet. I've always loved the wide arrange of products and superb knowledge of the employees there. I don't work for Forbidden Planet, this was done as a study when I was attending the General Assembly User Experience Design Immersive.
Research methods include:
- Card Sorting
- User Interviews
- User Journey
- User Flows
Design tools
- Omingraffle (User Flows, Wire frames)
- InVision prototype
There is a click-through prototype here on InVision.
This was my first project at General Assembly's UXDI Program.
The first Prototype was made in POP (click to explore) and I went back to make these in Sketch, as well a second interactive prototype in HYPE 2 (Click to explore)