Carolyn Jao
Carolyn Jao
UX & Service Design

Research Lead / Prototype (Apple Watch): Carolyn Jao 
Researcher / Prototype Lead (Moto 360): Samira Rahimi 

We developed a concept for an extension of the Oscar Health App to provide location based reminders as well as collision detection.

  • We conducted case studies of the hardware capabilities and API
  • Interviewed subjects with and without wearable experience
  • Developed 3 personas
  • Created hi fidelity prototypes on Hype
  • 2 Iterations after usability testing

Click to view Apple watch prototype

Disclaimer: We do not work for Oscar but are fans of the brand. Samira and I wanted to explore the wearables realm and were really inspired by Oscar's mission to make healthcare human.


Project Manager: Carolyn Jao
Lead Researcher: Marga Javier
Lead Visual/UI Designer: Sean Gabay

My responsibilities: Manage the project timeline, create prototypes by assets delivered by UI Designer, Persona generation, user interview/research, usability testing. Create prototype on Axure RP & Invision.

As a team, we developed a prototype for a beta release of Twitch's new video walkthrough features. 

  • Creators should be able to upload game walkthroughs
  • Consumers should be able to discover walkthroughs that appeal to them
  • Consumers should be able to find specific moments in a walkthrough

Disclaimer: We do not work for Twitch but are fans of the brand. Our team developed a beta release for an upload feature for Twitch as part of a case study.


This is a concept site designed for the /awesome/ store Forbidden Planet. I've always loved the wide arrange of products and superb knowledge of the employees there. I don't work for Forbidden Planet, this was done as a study when I was attending the General Assembly User Experience Design Immersive.

Research methods include:

  • Card Sorting
  • User Interviews
  • User Journey
  • User Flows

Design tools

  • Omingraffle (User Flows, Wire frames)
  • InVision prototype

There is a click-through prototype here on InVision.  


This was my first project at General Assembly's UXDI Program. 

The first Prototype was made in POP (click to explore) and I went back to make these in Sketch, as well a second interactive prototype in HYPE 2 (Click to explore)

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